Tag: Naomi Watts

  • Michael Haneke’s Funny Games confronts audiences with the violence they paid for

    Michael Haneke’s Funny Games confronts audiences with the violence they paid for

    Rating: 3 out of 5.

    Director Michael Haneke has made Funny Games twice, a decade apart. They are essentially the same movie: nearly shot-for-shot, with the same title, similar music and location, and at least one of the actors physically resembling one of the original cast.

    The few adjustments include the spoken language, updated telephone technology, and added Americanisms. So this is not a case of a filmmaker completing a rough draft (as Michael Mann’s L.A. Takedown was to Heat), or reimagining a film (as Alfred Hitchcock did with The Man Who Knew Too Much). So why recreate an earlier work in a fashion that hews so closely to the original?

    The marketing images created for the 1997 and 2007 versions both utilize the stylistic fetishization of violence in popular entertainment.

    Haneke has frankly stated that both Funny Games are his commentary upon violence in cinema, particularly American. His particular depiction of violence here is deliberately senseless, cruel, and unmotivated. The cyclical nature of the attacks is reflected in the very existence of the two films themselves. The remake is a sequel, or the sequel is a remake, just like the unimaginative popular entertainments that Haneke is satirizing.

    Perhaps the 2007 version, featuring internationally bankable stars Naomi Watts (also a producer), Tim Roth, and Michael Pitt, allowed him to more directly confront English-speaking audiences with his cynical thesis. As if prophetic, the American home-invasion themed The Strangers would be a box office success the very next year.

    Funny Games introduces us to a happily carefree family, immediately signaled as affluent and cultured. They own a vacation home, boat, and listen to classical music. Even their neighbors have refined taste; they are heard enjoying the downtown New York avant-garde musician John Zorn. The family is not unlikeable, but Haneke’s depiction of their easy privilege seems designed to invite either envy or eat-the-rich distaste.

    Class envy is certainly implied when they are shortly terrorized by home intruders: unsurprisingly a pair of young white men. Their choice of golf whites and equipment is no accident; perhaps only fencing accoutrement would have been more apt. Had either Funny Games been made a mere few years later, critics would be analyzing these characters in the distressing language of today — disaffected male incel rage — and compared their appearance to the preppy white supremacists that rallied in Charlottesville, VA in 2017 with the fascistic Donald Trump’s open approval.

    The obscurely-motivated home intruders from the 1997 (left) and 2007 (right) versions of the film.

    Haneke, already known for employing the mechanics of cinema to indict or confront the audience in Caché (Hidden), does so here as well, albeit significantly less subtly. One character breaks the fourth wall five times:

    1. He winks at the camera during a childish yet sadistic hot/cold game.
    2. He bets the family they will be dead in 12 hours, then turns to the camera and asks how the audience would bet, and whose side it’s on.
    3. As the husband pleads for it to be over, he whines “But we’re not up to feature film length yet” and says the audience wants a “real ending”.
    4. He literally rewinds the film to alter events to a manner more satisfying to him.
    5. In the very last shot, he gazes directly at the camera again.

    All suggesting one possible theory for his motive: his performative concern that audiences are suitably entertained and get their money’s worth — traditionally the role of the filmmaking, distribution, and marketing teams. Indeed, he seems at times to be directing and editing the action.

    Even the marketing for each movie seems designed to comment upon the visual fetishization of violence in popular entertainment. The original poster depicts a child in bonds, and the latter a beautiful woman in distress, with her anguish and tears presented in a fetchingly artistic manner.

    The intruders behave dispassionately and ritualistically, and when they are through with this family, they immediately move on to another. We never learn for sure what motivates them, if anything, so we are left to wonder about the film itself, and our culpability for paying to watch it — and other violent delights that the entertainment industry offers.

  • When happens when you tell the Bush Administration what they don’t want to hear: Fair Game

    When happens when you tell the Bush Administration what they don’t want to hear: Fair Game

    Doug Liman’s Fair Game is an important movie. The legacy of the Bush Administration’s war on terror comprises many grand injustices: civilian casualties, torture, increased resentment worldwide, eroded civil liberties, et al. In other words, lots of raw material for screenplays.

    Most treatments of the war on terror in movies so far have been fictional explorations of its cost upon American soldiers and their families (including The Messenger and In the Valley of Elah). Fair Game belongs to a different genre: the dramatization of actual figures in the midst of specific events. Fair Game is structured as a more conventional biopic than more rigorous recreations like The Road to Guantanamo, United 93, and Zero Dark Thirty.

    Fair Game dramatizes the public scapegoating of CIA officer Valerie Plame and former Ambassador to Africa Joe Wilson simply because their jobs tasked them with giving answers to difficult questions, questions that they didn’t realize had already been given scripted answers by the Bush Administration. Plame and Wilson’s intelligence conflicted with the preconceived fictional narrative that Iraq was pursing a nuclear weapons program. Plame and Wilson were both firmly ensconced within the system, and chewed up by it when they tried to resist their exploitation.

    Naomi Watts in Fair Game
    Naomi Watts as Valerie Plame in Fair Game

    One possible flaw with Fair Game is that it strives to position Plame and Wilson as the protagonists of a traditional two-hour biopic narrative. They are burdened with traditional character motivations, such as to clear their names, save their marriage, and expose villainy. The facts of history don’t really make for a conventionally satisfying climax to a thriller plot. When Dick Cheney’s Chief of Staff Scooter Libby was convicted for perjury and obstruction of justice, it was through no direct action of the fictionalized Plame and Wilson.

    Fair Game rightly highlights Plame and Wilson’s heroism in exposing the administration’s lies, but the demands of a conventional biopic to present its protagonists as having vindicated themselves doesn’t really fit in this particular case.

  • Circumnavigating The Guggenheim in Tom Twyker’s The International

    Circumnavigating The Guggenheim in Tom Twyker’s The International

    The International may seem a little conventional coming from Tom Tykwer, director of the kinetic classic Run Lola Run, the mystical The Princess & The Warrior, and the lunatic, perverse Perfume. The International is by far his most conventional in subject matter, and lacking his energy and spirit. It especially suffers in comparison to its closest contemporary rivals in the globe-trotting action/suspense field, Jason Bourne and James Bond.

    Eric Singer’s original screenplay unravels the sort of paranoid conspiracy theory that only exists in fiction, but in fact is based on an actual scandal involving the Bank of Credit and Commerce International (BCCI), which collapsed in 1991. But the fictionalized story makes use of ridiculous contrivances that reduce a massive international investigation down to a two-handed operation involving disgraced Interpol agent Louis Salinger (Clive Owen) and Manhattan District Attorney (and MILF) Eleanor Whitman (Naomi Watts).

    Clive Owen and Naomi Watts in The International
    For the love of God, will somebody please tell me where Tykwer hid the camera?!

    Speaking of, The International is a true waste of Watts’ talent (watch Mulholland Drive and Funny Games for a primer). A potentially shocking moment comes when her character is hit by a car. Not to sound bloodthirsty, but it might have been very interesting for her character to make an untimely exit from the movie, a la Julianne Moore in Children of Men) and Janet Leigh in Psycho. But she escapes with just an arm brace, with as little impact on the plot as on her body.

    Clive Owen in The International
    Circumnavigating The Guggenheim

    The International‘s best purpose is perhaps as porn for those with an architectural fetish. Much has been made of the production’s recreation of New York’s Guggenheim Museum interior on a European soundstage. But the extended firefight sequence is disappointing and clumsy. Michael Mann is often credited for being the master of such sequences, and for good reason. He utilizes his total command of space in Heat‘s street shootout and Collateral‘s nightclub battle. You never forget where all the characters are in relation to each other and the surrounding architecture. Likewise Paul Greengrass’ work in The Bourne Supremacy and Ultimatum. But The International‘s grand shootout is a senseless jumble, and even the total number of assailants seems to wildly fluctuate. First there are two… no, four… no, eight! And the last two are right above you… no, wait, they’re loitering on the ground floor. A mess.